mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-14 18:54:22 +00:00
Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods. - Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods. - Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations. - Updated CMakeLists to include Crow and ASIO for dashboard server functionality. - Enhanced existing database classes to support new dashboard features, including character, play key, and property management. - Added new methods for retrieving and managing play keys, properties, and pet names. - Updated TestSQLDatabase to include stubs for new dashboard-related methods. - Modified shared and dashboard configuration files for new settings.
This commit is contained in:
@@ -56,6 +56,18 @@ void TestSQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActiv
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}
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std::vector<IActivityLog::Entry> TestSQLDatabase::GetRecentActivity(const uint32_t limit) {
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return {};
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}
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uint32_t TestSQLDatabase::GetActivityLogCount() {
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return {};
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}
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std::vector<IActivityLog::Entry> TestSQLDatabase::GetActivityLogPaginated(uint32_t offset, uint32_t limit, const std::string& orderColumn, const std::string& orderDir) {
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return {};
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}
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void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
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}
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@@ -192,6 +204,115 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
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}
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// PlayKeys (dashboard)
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std::vector<IPlayKeys::Info> TestSQLDatabase::GetAllPlayKeys() {
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return {};
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}
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std::optional<IPlayKeys::Info> TestSQLDatabase::GetPlayKeyById(const uint32_t playkeyId) {
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return {};
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}
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std::optional<IPlayKeys::Info> TestSQLDatabase::GetPlayKeyByString(const std::string_view key_string) {
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return {};
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}
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bool TestSQLDatabase::ConsumePlayKeyUsage(const uint32_t playkeyId) {
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return false;
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}
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void TestSQLDatabase::CreatePlayKey(const std::string_view key, uint32_t accountId, const std::string_view notes) {
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}
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void TestSQLDatabase::UpdatePlayKey(const uint32_t playkeyId, uint32_t accountId, bool active, const std::string_view notes) {
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}
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void TestSQLDatabase::DeletePlayKey(const uint32_t playkeyId) {
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}
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uint32_t TestSQLDatabase::GetPlayKeyCount() {
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return 0;
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}
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// Bug reports (dashboard)
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std::vector<IBugReports::DetailedInfo> TestSQLDatabase::GetAllBugReports() {
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return {};
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}
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std::vector<IBugReports::DetailedInfo> TestSQLDatabase::GetUnresolvedBugReports() {
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return {};
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}
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std::vector<IBugReports::DetailedInfo> TestSQLDatabase::GetResolvedBugReports() {
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return {};
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}
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std::optional<IBugReports::DetailedInfo> TestSQLDatabase::GetBugReportById(const uint64_t reportId) {
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return {};
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}
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void TestSQLDatabase::ResolveBugReport(const uint64_t reportId, const uint32_t resolverAccountId, const std::string_view resolutionNotes) {
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}
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uint32_t TestSQLDatabase::GetBugReportCount() {
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return 0;
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}
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uint32_t TestSQLDatabase::GetUnresolvedBugReportCount() {
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return 0;
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}
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// Property moderation (dashboard)
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std::vector<IProperty::Info> TestSQLDatabase::GetAllProperties() {
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return {};
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}
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std::vector<IProperty::Info> TestSQLDatabase::GetPropertiesByApprovalStatus(uint32_t status) {
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return {};
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}
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uint32_t TestSQLDatabase::GetPropertyCount() {
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return 0;
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}
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uint32_t TestSQLDatabase::GetUnapprovedPropertyCount() {
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return 0;
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}
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// Pet name moderation (dashboard)
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std::vector<IPetNames::DetailedInfo> TestSQLDatabase::GetAllPetNames() {
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return {};
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}
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std::vector<IPetNames::DetailedInfo> TestSQLDatabase::GetPetNamesByStatus(int32_t status) {
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return {};
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}
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void TestSQLDatabase::SetPetApprovalStatus(const LWOOBJID& petId, int32_t status) {
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}
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uint32_t TestSQLDatabase::GetPendingPetNamesCount() {
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return 0;
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}
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// Character edits (dashboard)
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void TestSQLDatabase::UpdateCharacterPermissions(const LWOOBJID characterId, const ePermissionMap permissions) {
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}
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void TestSQLDatabase::SetCharacterNeedsRename(const LWOOBJID characterId, const bool needsRename) {
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}
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// Account dashboard helpers
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std::optional<IAccounts::DetailedInfo> TestSQLDatabase::GetAccountById(const uint32_t accountId) {
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return {};
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}
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void TestSQLDatabase::UpdateAccountEmail(const uint32_t accountId, const std::string_view email) {
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}
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void TestSQLDatabase::DeleteAccount(const uint32_t accountId) {
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}
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void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
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}
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@@ -232,6 +353,14 @@ void TestSQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool bann
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}
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void TestSQLDatabase::UpdateAccountLock(const uint32_t accountId, const bool locked) {
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}
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std::vector<IAccounts::ListInfo> TestSQLDatabase::GetAllAccounts() {
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return {};
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}
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void TestSQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
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}
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@@ -300,6 +429,10 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
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}
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void TestSQLDatabase::UpdateAccountPlayKey(const uint32_t accountId, const uint32_t playKeyId) {
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}
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IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
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return {};
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}
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