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Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods. - Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods. - Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations. - Updated CMakeLists to include Crow and ASIO for dashboard server functionality. - Enhanced existing database classes to support new dashboard features, including character, play key, and property management. - Added new methods for retrieving and managing play keys, properties, and pet names. - Updated TestSQLDatabase to include stubs for new dashboard-related methods. - Modified shared and dashboard configuration files for new settings.
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27
dDatabase/GameDatabase/ITables/IDashboardConfig.h
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27
dDatabase/GameDatabase/ITables/IDashboardConfig.h
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#ifndef __IDASHBOARDCONFIG__H__
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#define __IDASHBOARDCONFIG__H__
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#include <optional>
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#include <string>
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#include <string_view>
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/**
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* Interface for Dashboard configuration table.
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* Stores key-value configuration settings for the Dashboard server.
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*/
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class IDashboardConfig {
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public:
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struct DashboardConfig {
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std::string key;
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std::string value;
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};
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// Get a configuration value
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virtual std::optional<std::string> GetDashboardConfig(const std::string_view key) = 0;
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// Set a configuration value
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virtual void SetDashboardConfig(const std::string_view key, const std::string_view value) = 0;
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};
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#endif //!__IDASHBOARDCONFIG__H__
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