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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods. - Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods. - Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations. - Updated CMakeLists to include Crow and ASIO for dashboard server functionality. - Enhanced existing database classes to support new dashboard features, including character, play key, and property management. - Added new methods for retrieving and managing play keys, properties, and pet names. - Updated TestSQLDatabase to include stubs for new dashboard-related methods. - Modified shared and dashboard configuration files for new settings.
This commit is contained in:
263
dDashboardServer/blueprints/CharactersBlueprint.cpp
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263
dDashboardServer/blueprints/CharactersBlueprint.cpp
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#include "CharactersBlueprint.h"
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#include "Database.h"
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#include "eGameMasterLevel.h"
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#include "ePermissionMap.h"
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#include "Logger.h"
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namespace CharactersBlueprint {
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// Helper function to get current user's account info from session
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std::optional<IAccounts::Info> GetCurrentUser(const crow::request& req, DashboardApp& app) {
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auto& session = app.get_context<Session>(const_cast<crow::request&>(req));
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std::string username = session.template get<std::string>("username");
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if (username.empty()) {
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return std::nullopt;
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}
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return Database::Get()->GetAccountInfo(username);
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}
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// Helper function to get user's GM level
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eGameMasterLevel GetUserGMLevel(const crow::request& req, DashboardApp& app) {
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auto user = GetCurrentUser(req, app);
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if (!user) {
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return eGameMasterLevel::CIVILIAN;
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}
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return user->maxGmLevel;
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}
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// Helper function to check if user has minimum GM level
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bool HasMinimumGMLevel(const crow::request& req, DashboardApp& app, eGameMasterLevel required) {
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auto level = GetUserGMLevel(req, app);
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return static_cast<uint8_t>(level) >= static_cast<uint8_t>(required);
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}
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// Helper to check if user can access a character (owns it or is GM 3+)
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bool CanAccessCharacter(const crow::request& req, DashboardApp& app, LWOOBJID characterId) {
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auto user = GetCurrentUser(req, app);
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if (!user) return false;
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// GMs can access any character
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if (static_cast<uint8_t>(user->maxGmLevel) >= static_cast<uint8_t>(eGameMasterLevel::MODERATOR)) {
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return true;
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}
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// Check if user owns this character
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auto charInfo = Database::Get()->GetCharacterInfo(characterId);
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if (charInfo && charInfo->accountId == user->id) {
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return true;
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}
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return false;
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}
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void Setup(DashboardApp& app) {
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// Get character by ID
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CROW_ROUTE(app, "/api/characters/<uint>")
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.methods("GET"_method)
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([&](const crow::request& req, uint64_t character_id) {
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if (!CanAccessCharacter(req, app, character_id)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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crow::json::wvalue response;
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try {
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auto charInfo = Database::Get()->GetCharacterInfo(character_id);
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if (!charInfo) {
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response["success"] = false;
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response["error"] = "Character not found";
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return crow::response(404, response);
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}
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response["success"] = true;
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response["id"] = static_cast<uint64_t>(charInfo->id);
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response["name"] = charInfo->name;
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response["pending_name"] = charInfo->pendingName;
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response["account_id"] = charInfo->accountId;
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response["needs_rename"] = charInfo->needsRename;
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response["clone_id"] = static_cast<uint64_t>(charInfo->cloneId);
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response["permission_map"] = static_cast<uint64_t>(charInfo->permissionMap);
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} catch (std::exception& ex) {
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response["success"] = false;
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response["error"] = ex.what();
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}
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return crow::response(response);
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});
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// Get character XML
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CROW_ROUTE(app, "/api/characters/<uint>/xml")
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.methods("GET"_method)
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([&](const crow::request& req, uint64_t character_id) {
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if (!CanAccessCharacter(req, app, character_id)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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try {
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auto xml = Database::Get()->GetCharacterXml(character_id);
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auto res = crow::response(xml);
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res.set_header("Content-Type", "application/xml");
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res.set_header("Content-Disposition", "attachment; filename=\"character_" + std::to_string(character_id) + ".xml\"");
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return res;
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} catch (std::exception& ex) {
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crow::json::wvalue response;
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response["success"] = false;
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response["error"] = ex.what();
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return crow::response(500, response);
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}
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});
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// Rescue character (teleport to safe zone)
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CROW_ROUTE(app, "/api/characters/<uint>/rescue")
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.methods("POST"_method)
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([&](const crow::request& req, uint64_t character_id) {
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if (!HasMinimumGMLevel(req, app, eGameMasterLevel::MODERATOR)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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crow::json::wvalue response;
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try {
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auto body = crow::json::load(req.body);
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if (!body) {
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return crow::response(400, "{\"error\": \"Invalid JSON\"}");
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}
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uint32_t zoneId = 1200; // Default to Avant Gardens
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if (body.has("zone_id")) {
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zoneId = body["zone_id"].i();
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}
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// RescueCharacter logic removed; this server does not perform live rescues.
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// Return not-implemented to indicate the operation must be performed via the chat server.
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response["success"] = false;
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response["error"] = "Rescue character not implemented on this server. Use chat server tools.";
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} catch (std::exception& ex) {
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response["success"] = false;
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response["error"] = ex.what();
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}
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return crow::response(response);
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});
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// Toggle character restrictions (trade, mail, chat)
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CROW_ROUTE(app, "/api/characters/<uint>/restrict/<int>")
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.methods("POST"_method)
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([&](const crow::request& req, uint64_t character_id, int restriction_bit) {
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if (!HasMinimumGMLevel(req, app, eGameMasterLevel::MODERATOR)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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crow::json::wvalue response;
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try {
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auto charInfo = Database::Get()->GetCharacterInfo(character_id);
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if (!charInfo) {
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response["success"] = false;
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response["error"] = "Character not found";
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return crow::response(404, response);
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}
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// Toggle the restriction bit
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uint64_t currentPerms = static_cast<uint64_t>(charInfo->permissionMap);
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uint64_t newPerms = currentPerms ^ (1ULL << restriction_bit);
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Database::Get()->UpdateCharacterPermissions(character_id, static_cast<ePermissionMap>(newPerms));
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response["success"] = true;
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response["permission_map"] = newPerms;
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response["message"] = "Character restrictions updated";
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} catch (std::exception& ex) {
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response["success"] = false;
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response["error"] = ex.what();
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}
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return crow::response(response);
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});
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// Force character rename
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CROW_ROUTE(app, "/api/characters/<uint>/force-rename")
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.methods("POST"_method)
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([&](const crow::request& req, uint64_t character_id) {
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if (!HasMinimumGMLevel(req, app, eGameMasterLevel::MODERATOR)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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crow::json::wvalue response;
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try {
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auto charInfo = Database::Get()->GetCharacterInfo(character_id);
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if (!charInfo) {
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response["success"] = false;
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response["error"] = "Character not found";
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return crow::response(404, response);
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}
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Database::Get()->SetCharacterNeedsRename(character_id, true);
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response["success"] = true;
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response["message"] = "Character will be forced to rename on next login";
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} catch (std::exception& ex) {
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response["success"] = false;
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response["error"] = ex.what();
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}
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return crow::response(response);
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});
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// Set character name (admin override)
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CROW_ROUTE(app, "/api/characters/<uint>/set-name")
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.methods("POST"_method)
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([&](const crow::request& req, uint64_t character_id) {
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if (!HasMinimumGMLevel(req, app, eGameMasterLevel::DEVELOPER)) {
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return crow::response(403, "{\"error\": \"Forbidden\"}");
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}
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auto body = crow::json::load(req.body);
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if (!body) {
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return crow::response(400, "{\"error\": \"Invalid JSON\"}");
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}
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crow::json::wvalue response;
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try {
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std::string newName = body["name"].s();
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if (newName.empty() || newName.length() > 33) {
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response["success"] = false;
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response["error"] = "Invalid name length (must be 1-33 characters)";
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return crow::response(response);
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}
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// Check if name is already in use
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if (Database::Get()->IsNameInUse(newName)) {
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response["success"] = false;
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response["error"] = "Name is already in use";
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return crow::response(response);
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}
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Database::Get()->SetCharacterName(character_id, newName);
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Database::Get()->SetPendingCharacterName(character_id, "");
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Database::Get()->SetCharacterNeedsRename(character_id, false);
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response["success"] = true;
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response["message"] = "Character name updated successfully";
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} catch (std::exception& ex) {
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response["success"] = false;
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response["error"] = ex.what();
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}
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return crow::response(response);
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});
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}
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} // namespace CharactersBlueprint
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