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Merge branch 'main' into main
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@@ -25,12 +25,14 @@ ProjectileSyncEntry::ProjectileSyncEntry()
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{
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}
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bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t skillUid, RakNet::BitStream* bitStream, const LWOOBJID target)
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bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t skillUid, RakNet::BitStream* bitStream, const LWOOBJID target, uint32_t skillID)
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{
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auto* context = new BehaviorContext(this->m_Parent->GetObjectID());
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context->caster = m_Parent->GetObjectID();
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context->skillID = skillID;
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this->m_managedBehaviors.insert_or_assign(skillUid, context);
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auto* behavior = Behavior::CreateBehavior(behaviorId);
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