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Merge branch 'main' into main
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@@ -191,7 +191,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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return;
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}
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if (m_Stunned || m_SkillTime > 0) {
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if (m_Stunned) {
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m_MovementAI->Stop();
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return;
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@@ -357,7 +357,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
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return;
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}
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m_Downtime = 0.5f; // TODO: find out if this is necessary
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m_Downtime = 0.5f;
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auto* target = GetTargetEntity();
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