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Merge branch 'main' into main
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@@ -18,6 +18,7 @@
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#include "AreaOfEffectBehavior.h"
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#include "DurationBehavior.h"
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#include "TacArcBehavior.h"
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#include "LootBuffBehavior.h"
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#include "AttackDelayBehavior.h"
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#include "BasicAttackBehavior.h"
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#include "ChainBehavior.h"
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@@ -172,7 +173,9 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId)
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behavior = new SpeedBehavior(behaviorId);
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break;
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case BehaviorTemplates::BEHAVIOR_DARK_INSPIRATION: break;
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case BehaviorTemplates::BEHAVIOR_LOOT_BUFF: break;
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case BehaviorTemplates::BEHAVIOR_LOOT_BUFF:
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behavior = new LootBuffBehavior(behaviorId);
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break;
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case BehaviorTemplates::BEHAVIOR_VENTURE_VISION: break;
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case BehaviorTemplates::BEHAVIOR_SPAWN_OBJECT:
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behavior = new SpawnBehavior(behaviorId);
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