I scripts

Removing extraneous includes from scripts that start with the letter I
This commit is contained in:
EmosewaMC 2022-06-22 23:58:51 -07:00
parent 3defd51441
commit e3264e545b
4 changed files with 0 additions and 14 deletions

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@ -1,7 +1,6 @@
#include "ImaginationShrineServer.h" #include "ImaginationShrineServer.h"
#include "RebuildComponent.h" #include "RebuildComponent.h"
void ImaginationShrineServer::OnUse(Entity* self, Entity* user) void ImaginationShrineServer::OnUse(Entity* self, Entity* user)
{ {
// If the rebuild component is complete, use the shrine // If the rebuild component is complete, use the shrine

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@ -4,7 +4,6 @@
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "dLogger.h"
#include "InventoryComponent.h" #include "InventoryComponent.h"
int32_t ImgBrickConsoleQB::ResetBricks = 30; int32_t ImgBrickConsoleQB::ResetBricks = 30;
@ -198,8 +197,6 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
self->SetVar(u"Died", true); self->SetVar(u"Died", true);
Game::logger->Log("ImgBrickConsoleQB", "On Die...\n");
auto* rebuildComponent = self->GetComponent<RebuildComponent>(); auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_COMPLETED) if (rebuildComponent->GetState() == REBUILD_COMPLETED)
@ -267,16 +264,12 @@ void ImgBrickConsoleQB::OnDie(Entity* self, Entity* killer)
} }
self->SetNetworkVar(u"used", false); self->SetNetworkVar(u"used", false);
Game::logger->Log("ImgBrickConsoleQB", "Died...\n");
} }
void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName) void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
{ {
if (timerName == "reset") if (timerName == "reset")
{ {
Game::logger->Log("ImgBrickConsoleQB", "Resetting...\n");
auto* rebuildComponent = self->GetComponent<RebuildComponent>(); auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_OPEN) if (rebuildComponent->GetState() == REBUILD_OPEN)
@ -286,8 +279,6 @@ void ImgBrickConsoleQB::OnTimerDone(Entity* self, std::string timerName)
} }
else if (timerName == "Die") else if (timerName == "Die")
{ {
Game::logger->Log("ImgBrickConsoleQB", "Die...\n");
const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console"); const auto consoles = EntityManager::Instance()->GetEntitiesInGroup("Console");
for (auto* console : consoles) for (auto* console : consoles)

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@ -1,6 +1,5 @@
#pragma once #pragma once
#include "CppScripts.h" #include "CppScripts.h"
#include <map>
class ImgBrickConsoleQB : public CppScripts::Script class ImgBrickConsoleQB : public CppScripts::Script
{ {

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@ -2,13 +2,10 @@
#include "GameMessages.h" #include "GameMessages.h"
#include "Player.h" #include "Player.h"
#include "Character.h" #include "Character.h"
#include "dLogger.h"
#include "dServer.h" #include "dServer.h"
void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user) void InstanceExitTransferPlayerToLastNonInstance::OnUse(Entity* self, Entity* user)
{ {
Game::logger->Log("Instance", "OnUse\n");
auto transferText = self->GetVar<std::u16string>(u"transferText"); auto transferText = self->GetVar<std::u16string>(u"transferText");
if (transferText.empty()) if (transferText.empty())
transferText = u"DRAGON_EXIT_QUESTION"; transferText = u"DRAGON_EXIT_QUESTION";