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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-12 11:08:27 +00:00
feat: banana tree defence program
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@@ -5,6 +5,8 @@
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#include "EntityInfo.h"
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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void GfBanana::SpawnBanana(Entity* self) {
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auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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@@ -44,7 +46,36 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
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const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
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if (bananaId == LWOOBJID_EMPTY) return;
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if (bananaId == LWOOBJID_EMPTY) {
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if (GeneralUtils::GenerateRandomNumber<short>(1, 100) == 100 && self->GetVar<LWOOBJID>(u"apeId") == LWOOBJID_EMPTY) {
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// ape appears if you hurt the trees feeling while it has no banana
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// play fx effect
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake-bridge", self->GetObjectID(), 100.0f);
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auto position = self->GetPosition();
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auto rotation = QuatUtils::LookAt(self->GetPosition(), position);
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EntityInfo info {};
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info.pos = position;
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info.rot = rotation;
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info.lot = m_GorillaLOT;
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info.spawner = nullptr;
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info.spawnerID = self->GetObjectID();
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info.spawnerNodeID = 0;
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
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self->SetVar<LWOOBJID>(u"apeId", entity->GetObjectID());
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self->AddTimer("apeTimer", 10);
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}
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return;
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}
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auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
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@@ -56,39 +87,29 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
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return;
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}
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bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
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auto bananaFloor = (bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
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bananaEntity->SetPosition(bananaFloor);
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auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
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bananaDestroyable->SetHealth(0);
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bananaDestroyable->Smash(attacker->GetObjectID());
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/*
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auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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position.y += 12;
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position.x -= rotation.GetRightVector().x * 5;
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position.z -= rotation.GetRightVector().z * 5;
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EntityInfo info {};
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info.pos = position;
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info.rot = rotation;
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info.lot = 6718;
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info.spawnerID = self->GetObjectID();
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
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*/
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Game::entityManager->SerializeEntity(self);
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}
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void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "bananaTimer") {
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SpawnBanana(self);
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} else if (timerName == "apeTimer") {
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if (self->GetVar<LWOOBJID>(u"apeId") == LWOOBJID_EMPTY) return;
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auto entity = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"apeId"));
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if (entity) {
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GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake-bridge", self->GetObjectID(), 100.0f);
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entity->GetComponent<DestroyableComponent>()->Smash(self->GetObjectID(), eKillType::SILENT); // to destroy the anchor too
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Game::entityManager->DestroyEntity(entity);
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}
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self->SetVar(u"apeId", LWOOBJID_EMPTY);
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}
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}
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