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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 08:58:04 +00:00
Replace all auto with auto*
For components
This commit is contained in:
@@ -685,7 +685,7 @@ void HandlePacket(Packet* packet) {
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}
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if (entity) {
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auto skillComponent = entity->GetComponent<SkillComponent>();
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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@@ -1020,13 +1020,13 @@ void HandlePacket(Packet* packet) {
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EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
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auto characterComponent = player->GetComponent<CharacterComponent>();
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent) {
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player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
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}
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// Do charxml fixes here
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auto levelComponent = player->GetComponent<LevelProgressionComponent>();
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auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
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if (!levelComponent) return;
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auto version = levelComponent->GetCharacterVersion();
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@@ -1052,7 +1052,7 @@ void HandlePacket(Packet* packet) {
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player->GetCharacter()->SetTargetScene("");
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// Fix the destroyable component
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auto destroyableComponent = player->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->FixStats();
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@@ -1281,7 +1281,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
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auto* entity = Player::GetPlayer(player);
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Game::logger->Log("WorldServer", "Saving data!");
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if (entity != nullptr && entity->GetCharacter() != nullptr) {
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auto skillComponent = entity->GetComponent<SkillComponent>();
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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