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Replace all auto with auto*
For components
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@@ -17,7 +17,7 @@ void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, co
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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auto skillComponent = self->GetComponent<SkillComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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@@ -17,7 +17,7 @@ void SpecialSpeedBuffSpawner::OnProximityUpdate(Entity* self, Entity* entering,
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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auto skillComponent = entering->GetComponent<SkillComponent>();
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auto* skillComponent = entering->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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