Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -9,7 +9,7 @@
void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (sender->IsPlayer() && args == "powerup") {
auto possessorComponent = sender->GetComponent<PossessorComponent>();
auto* possessorComponent = sender->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
@@ -21,7 +21,7 @@ void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std
return;
}
auto destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
auto* destroyableComponent = vehicle->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
return;
@@ -29,7 +29,7 @@ void RaceImaginePowerup::OnFireEventServerSide(Entity* self, Entity* sender, std
destroyableComponent->Imagine(10);
auto missionComponent = sender->GetComponent<MissionComponent>();
auto* missionComponent = sender->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::COLLECT_IMAGINATION);