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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-13 10:58:07 +00:00
Replace all auto with auto*
For components
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@@ -19,13 +19,13 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
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return;
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}
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auto skillComponent = killer->GetComponent<SkillComponent>();
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auto* skillComponent = killer->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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}
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auto destroyableComponent = killer->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetImagination(60);
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@@ -34,14 +34,14 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
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}
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// Find possessor of race car to progress missions and update stats.
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auto possessableComponent = killer->GetComponent<PossessableComponent>();
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto missionComponent = possessor->GetComponent<MissionComponent>();
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auto characterComponent = possessor->GetComponent<CharacterComponent>();
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auto* missionComponent = possessor->GetComponent<MissionComponent>();
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);
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