Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -19,13 +19,13 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
return;
}
auto skillComponent = killer->GetComponent<SkillComponent>();
auto* skillComponent = killer->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
auto destroyableComponent = killer->GetComponent<DestroyableComponent>();
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(60);
@@ -34,14 +34,14 @@ void RaceImagineCrateServer::OnDie(Entity* self, Entity* killer) {
}
// Find possessor of race car to progress missions and update stats.
auto possessableComponent = killer->GetComponent<PossessableComponent>();
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto missionComponent = possessor->GetComponent<MissionComponent>();
auto characterComponent = possessor->GetComponent<CharacterComponent>();
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationCratesSmashed);