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Replace all auto with auto*
For components
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@@ -9,21 +9,21 @@
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void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
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if (killer != nullptr) {
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auto destroyableComponent = killer->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
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EntityManager::Instance()->SerializeEntity(killer);
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}
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// get possessor to progress statistics and tasks.
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auto possessableComponent = killer->GetComponent<PossessableComponent>();
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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auto missionComponent = possessor->GetComponent<MissionComponent>();
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auto characterComponent = possessor->GetComponent<CharacterComponent>();
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auto* missionComponent = possessor->GetComponent<MissionComponent>();
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
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characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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