Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -9,21 +9,21 @@
void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
if (killer != nullptr) {
auto destroyableComponent = killer->GetComponent<DestroyableComponent>();
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
EntityManager::Instance()->SerializeEntity(killer);
}
// get possessor to progress statistics and tasks.
auto possessableComponent = killer->GetComponent<PossessableComponent>();
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
if (possessor != nullptr) {
auto missionComponent = possessor->GetComponent<MissionComponent>();
auto characterComponent = possessor->GetComponent<CharacterComponent>();
auto* missionComponent = possessor->GetComponent<MissionComponent>();
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);