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Replace all auto with auto*
For components
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@@ -6,8 +6,8 @@ void PropertyFXDamage::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target == nullptr)
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return;
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auto skills = self->GetComponent<SkillComponent>();
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auto targetStats = target->GetComponent<DestroyableComponent>();
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auto* skills = self->GetComponent<SkillComponent>();
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auto* targetStats = target->GetComponent<DestroyableComponent>();
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if (skills != nullptr && targetStats != nullptr) {
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auto targetFactions = targetStats->GetFactionIDs();
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