Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -25,7 +25,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
auto renderComponent = self->GetComponent<RenderComponent>();
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent == nullptr) return;
@@ -38,7 +38,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
self->SetVar<bool>(u"on", false);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
auto* volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(false);
EntityManager::Instance()->SerializeEntity(volume);
@@ -49,7 +49,7 @@ void WhFans::ToggleFX(Entity* self, bool hit) {
self->SetVar<bool>(u"on", true);
for (Entity* volume : fanVolumes) {
auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
auto* volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
if (!volumePhys) continue;
volumePhys->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(volume);