Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -22,7 +22,7 @@ void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
info.lot = 7410; // Normal GF treasure
info.settings.push_back(new LDFData<std::u16string>(u"groupID", u"Flag" + flagNumber));
} else {
auto missionComponent = target->GetComponent<MissionComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(746) == eMissionState::ACTIVE) {
info.lot = 9307; // Special Captain Jack treasure that drops a mission item
} else {