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Replace all auto with auto*
For components
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@@ -33,10 +33,10 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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if (position != players.end()) players.erase(position);
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continue;
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}
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auto inventoryComponent = player->GetComponent<InventoryComponent>();
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (inventoryComponent) {
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if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent) {
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skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
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}
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