Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -33,10 +33,10 @@ void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
if (position != players.end()) players.erase(position);
continue;
}
auto inventoryComponent = player->GetComponent<InventoryComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (inventoryComponent) {
if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
auto skillComponent = self->GetComponent<SkillComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent) {
skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
}