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Replace all auto with auto*
For components
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@@ -2,7 +2,7 @@
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#include "MissionComponent.h"
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void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
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auto missionComponent = target->GetComponent<MissionComponent>();
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
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