Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -49,7 +49,7 @@ void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) {
// so we give proper credit to the builder for the kills from this skill
mortar->SetOwnerOverride(builder);
auto skillComponent = mortar->GetComponent<SkillComponent>();
auto* skillComponent = mortar->GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(318);
} else if (timerName == "CineDone") {
GameMessages::SendNotifyClientObject(