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Replace all auto with auto*
For components
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@@ -10,7 +10,7 @@ void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
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bool maxImagGreaterThanZero = false;
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if (killer) {
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auto dest = killer->GetComponent<DestroyableComponent>();
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auto* dest = killer->GetComponent<DestroyableComponent>();
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if (dest) {
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maxImagGreaterThanZero = dest->GetMaxImagination() > 0;
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}
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