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Replace all auto with auto*
For components
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@@ -6,7 +6,7 @@
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void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (args == "achieve") {
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auto missionComponent = sender->GetComponent<MissionComponent>();
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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