Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -12,7 +12,7 @@ void CoilBackpackBase::NotifyHitOrHealResult(Entity* self, Entity* attacker, int
if (damage > 0) {
self->SetVar<uint8_t>(u"coilCount", self->GetVar<uint8_t>(u"coilCount") + 1);
if (self->GetVar<uint8_t>(u"coilCount") > 4) {
auto skillComponent = self->GetComponent<SkillComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (!skillComponent) return;
skillComponent->CastSkill(m_SkillId);
self->SetVar<uint8_t>(u"coilCount", 0);