Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -16,8 +16,8 @@ void Darkitect::Reveal(Entity* self, Entity* player) {
if (!player) return;
auto destroyableComponent = player->GetComponent<DestroyableComponent>();
auto missionComponent = player->GetComponent<MissionComponent>();
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* character = player->GetCharacter();
if (destroyableComponent != nullptr && missionComponent != nullptr && character != nullptr) {