Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -51,7 +51,7 @@ void NjMonastryBossInstance::OnPlayerLoaded(Entity* self, Entity* player) {
UpdatePlayer(self, player->GetObjectID());
// Buff the player
auto destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetHealth((int32_t)destroyableComponent->GetMaxHealth());
destroyableComponent->SetArmor((int32_t)destroyableComponent->GetMaxArmor());
@@ -147,7 +147,7 @@ void NjMonastryBossInstance::OnActivityTimerDone(Entity* self, const std::string
} else if (timerName + TimerSplitChar == UnstunTimer) {
auto* entity = EntityManager::Instance()->GetEntity(objectID);
if (entity != nullptr) {
auto combatAI = entity->GetComponent<BaseCombatAIComponent>();
auto* combatAI = entity->GetComponent<BaseCombatAIComponent>();
if (combatAI != nullptr) {
combatAI->SetDisabled(false);
}
@@ -221,7 +221,7 @@ void NjMonastryBossInstance::HandleLedgedFrakjawSpawned(Entity* self, Entity* le
}
void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* counterWeight) {
auto rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
auto* rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
@@ -257,7 +257,7 @@ void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* co
return;
}
auto skillComponent = frakjaw->GetComponent<SkillComponent>();
auto* skillComponent = frakjaw->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1635, 39097, frakjaw->GetObjectID(), true, false);
}
@@ -285,12 +285,12 @@ void NjMonastryBossInstance::HandleLowerFrakjawSpawned(Entity* self, Entity* low
RenderComponent::PlayAnimation(lowerFrakjaw, TeleportInAnimation);
self->SetVar<LWOOBJID>(LowerFrakjawVariable, lowerFrakjaw->GetObjectID());
auto combatAI = lowerFrakjaw->GetComponent<BaseCombatAIComponent>();
auto* combatAI = lowerFrakjaw->GetComponent<BaseCombatAIComponent>();
if (combatAI != nullptr) {
combatAI->SetDisabled(true);
}
auto destroyableComponent = lowerFrakjaw->GetComponent<DestroyableComponent>();
auto* destroyableComponent = lowerFrakjaw->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->AddOnHitCallback([this, self, lowerFrakjaw](Entity* attacker) {
NjMonastryBossInstance::HandleLowerFrakjawHit(self, lowerFrakjaw, attacker);
@@ -323,7 +323,7 @@ void NjMonastryBossInstance::HandleLowerFrakjawSpawned(Entity* self, Entity* low
}
void NjMonastryBossInstance::HandleLowerFrakjawHit(Entity* self, Entity* lowerFrakjaw, Entity* attacker) {
auto destroyableComponent = lowerFrakjaw->GetComponent<DestroyableComponent>();
auto* destroyableComponent = lowerFrakjaw->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
return;
@@ -332,7 +332,7 @@ void NjMonastryBossInstance::HandleLowerFrakjawHit(Entity* self, Entity* lowerFr
self->SetVar<bool>(OnLastWaveVarbiale, true);
// Stun frakjaw during the cinematic
auto combatAI = lowerFrakjaw->GetComponent<BaseCombatAIComponent>();
auto* combatAI = lowerFrakjaw->GetComponent<BaseCombatAIComponent>();
if (combatAI != nullptr) {
combatAI->SetDisabled(true);
}
@@ -347,7 +347,7 @@ void NjMonastryBossInstance::HandleLowerFrakjawHit(Entity* self, Entity* lowerFr
newTrashMobs.push_back(trashMobID);
// Stun all the enemies until the cinematic is over
auto trashMobCombatAI = trashMob->GetComponent<BaseCombatAIComponent>();
auto* trashMobCombatAI = trashMob->GetComponent<BaseCombatAIComponent>();
if (trashMobCombatAI != nullptr) {
trashMobCombatAI->SetDisabled(true);
}
@@ -375,7 +375,7 @@ void NjMonastryBossInstance::HandleWaveEnemySpawned(Entity* self, Entity* waveEn
waveEnemies.push_back(waveEnemy->GetObjectID());
self->SetVar<std::vector<LWOOBJID>>(TrashMobsAliveVariable, waveEnemies);
auto combatAI = waveEnemy->GetComponent<BaseCombatAIComponent>();
auto* combatAI = waveEnemy->GetComponent<BaseCombatAIComponent>();
if (combatAI != nullptr) {
combatAI->SetDisabled(true);
ActivityTimerStart(self, UnstunTimer + std::to_string(waveEnemy->GetObjectID()), 3.0f, 3.0f);
@@ -436,7 +436,7 @@ void NjMonastryBossInstance::RemovePoison(Entity* self) {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
auto buffComponent = player->GetComponent<BuffComponent>();
auto* buffComponent = player->GetComponent<BuffComponent>();
if (buffComponent != nullptr) {
buffComponent->RemoveBuff(PoisonBuff);
}