Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -8,7 +8,7 @@ void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
return;
}
auto inventoryComponent = target->GetComponent<InventoryComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) {
return;
@@ -18,7 +18,7 @@ void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
return;
}
auto missionComponent = target->GetComponent<MissionComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) {
return;
@@ -31,8 +31,8 @@ void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
if (missionID == 1818 && missionState >= eMissionState::READY_TO_COMPLETE) {
auto missionComponent = target->GetComponent<MissionComponent>();
auto inventoryComponent = target->GetComponent<InventoryComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
if (missionComponent == nullptr || inventoryComponent == nullptr) {
return;