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Replace all auto with auto*
For components
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@@ -19,7 +19,7 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
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return;
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}
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auto skillComponent = target->GetComponent<SkillComponent>();
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auto* skillComponent = target->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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