Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -3,7 +3,7 @@
#include "GameMessages.h"
void FallingTile::OnStartup(Entity* self) {
auto movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatfromComponent == nullptr) {
return;
@@ -31,7 +31,7 @@ void FallingTile::OnWaypointReached(Entity* self, uint32_t waypointIndex) {
}
void FallingTile::OnTimerDone(Entity* self, std::string timerName) {
auto movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatfromComponent == nullptr) {
return;