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Replace all auto with auto*
For components
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@@ -3,7 +3,7 @@
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#include "GameMessages.h"
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void FallingTile::OnStartup(Entity* self) {
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auto movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
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auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
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if (movingPlatfromComponent == nullptr) {
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return;
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@@ -31,7 +31,7 @@ void FallingTile::OnWaypointReached(Entity* self, uint32_t waypointIndex) {
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}
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void FallingTile::OnTimerDone(Entity* self, std::string timerName) {
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auto movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
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auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
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if (movingPlatfromComponent == nullptr) {
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return;
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