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Replace all auto with auto*
For components
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@@ -3,7 +3,7 @@
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void BurningTile::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "PlayerEntered") {
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auto skillComponent = sender->GetComponent<SkillComponent>();
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auto* skillComponent = sender->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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