mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
Replace all auto with auto*
For components
This commit is contained in:
@@ -6,10 +6,10 @@
|
||||
#include "eMissionState.h"
|
||||
|
||||
void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
|
||||
auto missionComponent = user->GetComponent<MissionComponent>();
|
||||
auto* missionComponent = user->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == eMissionState::ACTIVE) {
|
||||
const auto loot = self->GetVar<int32_t>(m_LootVariable);
|
||||
auto inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
|
||||
if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
|
||||
inventoryComponent->AddItem(loot, 1, eLootSourceType::ACTIVITY);
|
||||
|
@@ -8,7 +8,7 @@
|
||||
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
|
||||
LootGenerator::Instance().DropActivityLoot(user, self, 12551);
|
||||
|
||||
auto inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
if (inventoryComponent != nullptr) {
|
||||
inventoryComponent->AddItem(12547, 1, eLootSourceType::ACTIVITY); // Add the panel required for pickup
|
||||
}
|
||||
|
Reference in New Issue
Block a user