Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -6,7 +6,7 @@
#include "ePhysicsEffectType.h"
void NtSentinelWalkwayServer::OnStartup(Entity* self) {
auto phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr) {
return;
@@ -37,7 +37,7 @@ void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering,
auto* player = entering;
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());