Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -24,7 +24,7 @@ void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std
RunAssemblyTube(self, player);
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());

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@@ -24,7 +24,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
}
auto skillComponent = self->GetComponent<SkillComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}

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@@ -48,7 +48,7 @@ void NtCombatChallengeServer::OnMessageBoxResponse(Entity* self, Entity* sender,
self->SetVar(u"playerID", sender->GetObjectID());
auto inventoryComponent = sender->GetComponent<InventoryComponent>();
auto* inventoryComponent = sender->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
inventoryComponent->RemoveItem(3039, 1);
@@ -133,7 +133,7 @@ void NtCombatChallengeServer::ResetGame(Entity* self) {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
for (const auto& mission : tMissions) {

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@@ -6,7 +6,7 @@ void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user) {
Darkitect Baron;
Baron.Reveal(self, user);
auto missionComponent = user->GetComponent<MissionComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(1344, 1, 14293);

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@@ -30,7 +30,7 @@ void NtDirtCloudServer::OnSkillEventFired(Entity* self, Entity* caster, const st
const auto& myMis = m_Missions[mySpawner];
auto missionComponent = caster->GetComponent<MissionComponent>();
auto* missionComponent = caster->GetComponent<MissionComponent>();
if (missionComponent == nullptr) {
return;

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@@ -24,8 +24,8 @@ void NtDukeServer::SetVariables(Entity* self) {
void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
// Handles adding and removing the sword for the Crux Prime Sword mission
auto missionComponent = target->GetComponent<MissionComponent>();
auto inventoryComponent = target->GetComponent<InventoryComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
if (missionComponent != nullptr && inventoryComponent != nullptr) {
auto state = missionComponent->GetMissionState(m_SwordMissionID);

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@@ -33,7 +33,7 @@ void NtImagBeamBuffer::OnTimerDone(Entity* self, std::string timerName) {
return;
}
auto skillComponent = self->GetComponent<SkillComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;

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@@ -15,7 +15,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
self->SetVar(u"bActive", true);
auto missionComponent = user->GetComponent<MissionComponent>();
auto* missionComponent = user->GetComponent<MissionComponent>();
const auto playerID = user->GetObjectID();

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@@ -43,7 +43,7 @@ void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std:
});
}
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());

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@@ -6,7 +6,7 @@
#include "ePhysicsEffectType.h"
void NtSentinelWalkwayServer::OnStartup(Entity* self) {
auto phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr) {
return;
@@ -37,7 +37,7 @@ void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering,
auto* player = entering;
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());

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@@ -20,7 +20,7 @@ void NtSleepingGuard::OnEmoteReceived(Entity* self, const int32_t emote, Entity*
RenderComponent::PlayAnimation(self, u"greet");
auto missionComponent = target->GetComponent<MissionComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->CompleteMission(1346);

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@@ -6,7 +6,7 @@ void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
// Removes the alien parts after completing the mission
if (missionID == m_AlienPartMissionID && missionState == eMissionState::READY_TO_COMPLETE) {
auto inventoryComponent = target->GetComponent<InventoryComponent>();
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
for (const auto& alienPartLot : m_AlienPartLots) {
inventoryComponent->RemoveItem(alienPartLot, 1);
}

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@@ -15,13 +15,13 @@ void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering,
auto* player = entering;
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
}
auto skillComponent = player->GetComponent<SkillComponent>();
auto* skillComponent = player->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(927, 18913, player->GetObjectID(), true);

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@@ -2,7 +2,7 @@
#include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) {
auto skillComponent = target->GetComponent<SkillComponent>();
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;