Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -16,7 +16,7 @@ void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
return;
auto missionComponent = target->GetComponent<MissionComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
if (missionComponent->GetMissionState(m_PropertyMissionID) == eMissionState::ACTIVE) {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");