Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -12,7 +12,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
auto inv = target->GetComponent<InventoryComponent>();
auto* inv = target->GetComponent<InventoryComponent>();
// If we are ready to complete our missions, we take the kit from you:
if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
@@ -23,7 +23,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
}
}
} else if (missionState == eMissionState::AVAILABLE) {
auto missionComponent = target->GetComponent<MissionComponent>();
auto* missionComponent = target->GetComponent<MissionComponent>();
missionComponent->CompleteMission(mailAchievement, true);
}
}