mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
Replace all auto with auto*
For components
This commit is contained in:
@@ -8,7 +8,7 @@ void AgBugsprayer::OnRebuildComplete(Entity* self, Entity* target) {
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void AgBugsprayer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "castSkill") {
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auto skillComponent = self->GetComponent<SkillComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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@@ -21,7 +21,7 @@ void AgCagedBricksServer::OnUse(Entity* self, Entity* user) {
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character->SetPlayerFlag(ePlayerFlag::CAGED_SPIDER, true);
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//Remove the maelstrom cube:
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auto inv = user->GetComponent<InventoryComponent>();
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auto* inv = user->GetComponent<InventoryComponent>();
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if (inv) {
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inv->RemoveItem(14553, 1);
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@@ -8,7 +8,7 @@ void AgLaserSensorServer::OnStartup(Entity* self) {
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self->SetBoolean(u"active", true);
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auto repelForce = self->GetVarAs<float>(u"repelForce");
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if (!repelForce) repelForce = m_RepelForce;
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auto phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) return;
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::REPULSE);
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@@ -22,7 +22,7 @@ void AgLaserSensorServer::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!active) return;
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auto skillCastID = self->GetVarAs<float>(u"skillCastID");
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if (skillCastID == 0) skillCastID = m_SkillCastID;
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auto skillComponent = self->GetComponent<SkillComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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skillComponent->CastSkill(m_SkillCastID, target->GetObjectID());
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}
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@@ -13,7 +13,7 @@ void NpcAgCourseStarter::OnStartup(Entity* self) {
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}
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void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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auto scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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@@ -27,7 +27,7 @@ void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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}
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void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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@@ -70,7 +70,7 @@ void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int3
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void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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auto scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr)
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return;
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@@ -88,7 +88,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
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data->values[2] = *(float*)&finish;
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auto missionComponent = sender->GetComponent<MissionComponent>();
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->ForceProgressTaskType(1884, 1, 1, false);
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
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@@ -7,7 +7,7 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
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return;
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}
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auto inventoryComponent = target->GetComponent<InventoryComponent>();
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auto* inventoryComponent = target->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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@@ -12,7 +12,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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auto inv = target->GetComponent<InventoryComponent>();
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auto* inv = target->GetComponent<InventoryComponent>();
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// If we are ready to complete our missions, we take the kit from you:
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if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
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@@ -23,7 +23,7 @@ void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int
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}
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}
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} else if (missionState == eMissionState::AVAILABLE) {
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auto missionComponent = target->GetComponent<MissionComponent>();
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auto* missionComponent = target->GetComponent<MissionComponent>();
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missionComponent->CompleteMission(mailAchievement, true);
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}
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}
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@@ -3,7 +3,7 @@
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#include "InventoryComponent.h"
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void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto inventory = target->GetComponent<InventoryComponent>();
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auto* inventory = target->GetComponent<InventoryComponent>();
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if (inventory != nullptr && missionID == 1881) {
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auto* luckyShovel = inventory->FindItemByLot(14591);
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@@ -9,7 +9,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
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if (missionID != 1849 && missionID != 1883)
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return;
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auto inventory = target->GetComponent<InventoryComponent>();
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auto* inventory = target->GetComponent<InventoryComponent>();
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if (inventory == nullptr)
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return;
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@@ -23,7 +23,7 @@ void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int mis
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if (missionID != defaultMission && missionID != 313) return;
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if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
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auto inv = target->GetComponent<InventoryComponent>();
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auto* inv = target->GetComponent<InventoryComponent>();
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if (!inv) return;
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//remove the inventory items
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