Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -5,7 +5,7 @@
void WaveBossHammerling::OnStartup(Entity* self) {
BaseWavesGenericEnemy::OnStartup(self);
auto combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(true);
combatAIComponent->SetStunImmune(true);
@@ -17,7 +17,7 @@ void WaveBossHammerling::OnStartup(Entity* self) {
void WaveBossHammerling::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1,
int32_t param2, int32_t param3) {
if (args == "startAI") {
auto combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* combatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAIComponent != nullptr) {
combatAIComponent->SetDisabled(false);
}