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Replace all auto with auto*
For components
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@@ -2,7 +2,7 @@
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#include "SkillComponent.h"
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void EnemyNjBuff::OnStartup(Entity* self) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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return;
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