Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -9,14 +9,14 @@
#include "eReplicaComponentType.h"
void BaseEnemyMech::OnStartup(Entity* self) {
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
destroyableComponent->SetFaction(4);
}
}
void BaseEnemyMech::OnDie(Entity* self, Entity* killer) {
auto controlPhys = self->GetComponent<ControllablePhysicsComponent>();
auto* controlPhys = self->GetComponent<ControllablePhysicsComponent>();
if (!controlPhys) return;
NiPoint3 newLoc = { controlPhys->GetPosition().x, dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(controlPhys->GetPosition()), controlPhys->GetPosition().z };