Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -10,7 +10,7 @@
void FvMaelstromDragon::OnStartup(Entity* self) {
self->SetVar<int32_t>(u"weakspot", 0);
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetStunImmune(true);
@@ -59,7 +59,7 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
}
}
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
if (destroyableComponent->GetArmor() > 0) return;
@@ -71,8 +71,8 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
self->AddTimer("ReviveTimer", 12);
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto skillComponent = self->GetComponent<SkillComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetDisabled(true);
@@ -143,8 +143,8 @@ void FvMaelstromDragon::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"stunend", 2.0f);
self->AddTimer("backToAttack", 1.0f);
} else if (timerName == "backToAttack") {
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto skillComponent = self->GetComponent<SkillComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetDisabled(false);