Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -3,8 +3,8 @@
#include "SkillComponent.h"
void AmSkeletonEngineer::OnHit(Entity* self, Entity* attacker) {
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
auto skillComponent = self->GetComponent<SkillComponent>();
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (destroyableComponent == nullptr || skillComponent == nullptr) {
return;