Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -12,7 +12,7 @@
void AmDarklingDragon::OnStartup(Entity* self) {
self->SetVar<int32_t>(u"weakspot", 0);
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetStunImmune(true);
@@ -46,7 +46,7 @@ void AmDarklingDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
}
}
auto destroyableComponent = self->GetComponent<DestroyableComponent>();
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
if (destroyableComponent->GetArmor() > 0) return;
@@ -56,8 +56,8 @@ void AmDarklingDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t
if (weakpoint == 0) {
self->AddTimer("ReviveTimer", 12);
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto skillComponent = self->GetComponent<SkillComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetDisabled(true);
@@ -127,8 +127,8 @@ void AmDarklingDragon::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"stunend", 2.0f);
self->AddTimer("backToAttack", 1);
} else if (timerName == "backToAttack") {
auto baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto skillComponent = self->GetComponent<SkillComponent>();
auto* baseCombatAIComponent = self->GetComponent<BaseCombatAIComponent>();
auto* skillComponent = self->GetComponent<SkillComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->SetDisabled(false);
baseCombatAIComponent->SetStunned(false);