Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -115,10 +115,10 @@ bool Precondition::Check(Entity* player, bool evaluateCosts) const {
bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluateCosts) const {
auto missionComponent = player->GetComponent<MissionComponent>();
auto inventoryComponent = player->GetComponent<InventoryComponent>();
auto destroyableComponent = player->GetComponent<DestroyableComponent>();
auto levelComponent = player->GetComponent<LevelProgressionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
auto* character = player->GetCharacter();
Mission* mission;