Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -194,7 +194,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
return;
}
auto inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
auto* inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
int32_t itemCount = inventoryComponent->GetLotCountNonTransfer(value);
@@ -308,7 +308,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
int32_t gameID = minigameManager->GetLOT();
auto sac = minigameManager->GetComponent<ScriptedActivityComponent>();
auto* sac = minigameManager->GetComponent<ScriptedActivityComponent>();
if (sac != nullptr) {
gameID = sac->GetActivityID();
}
@@ -368,7 +368,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (entity == nullptr) break;
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (missionComponent == nullptr) break;