mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 17:08:06 +00:00
Replace all auto with auto*
For components
This commit is contained in:
@@ -319,12 +319,12 @@ void Mission::Complete(const bool yieldRewards) {
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return;
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}
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auto characterComponent = entity->GetComponent<CharacterComponent>();
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->TrackMissionCompletion(!info->isMission);
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}
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auto missionComponent = entity->GetComponent<MissionComponent>();
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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missionComponent->Progress(eMissionTaskType::META, info->id);
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@@ -372,7 +372,7 @@ void Mission::CheckCompletion() {
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void Mission::Catchup() {
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auto* entity = GetAssociate();
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auto inventory = entity->GetComponent<InventoryComponent>();
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auto* inventory = entity->GetComponent<InventoryComponent>();
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for (auto* task : m_Tasks) {
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const auto type = task->GetType();
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@@ -414,11 +414,11 @@ void Mission::YieldRewards() {
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auto* character = GetUser()->GetLastUsedChar();
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auto inventoryComponent = entity->GetComponent<InventoryComponent>();
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auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
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auto characterComponent = entity->GetComponent<CharacterComponent>();
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auto destroyableComponent = entity->GetComponent<DestroyableComponent>();
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auto missionComponent = entity->GetComponent<MissionComponent>();
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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// Remove mission items
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for (auto* task : m_Tasks) {
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@@ -532,7 +532,7 @@ void Mission::YieldRewards() {
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if (info->reward_reputation > 0) {
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missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
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auto character = entity->GetComponent<CharacterComponent>();
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auto* character = entity->GetComponent<CharacterComponent>();
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if (character) {
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character->SetReputation(character->GetReputation() + info->reward_reputation);
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GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
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@@ -194,7 +194,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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return;
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}
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auto inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
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auto* inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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int32_t itemCount = inventoryComponent->GetLotCountNonTransfer(value);
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@@ -308,7 +308,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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int32_t gameID = minigameManager->GetLOT();
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auto sac = minigameManager->GetComponent<ScriptedActivityComponent>();
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auto* sac = minigameManager->GetComponent<ScriptedActivityComponent>();
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if (sac != nullptr) {
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gameID = sac->GetActivityID();
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}
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@@ -368,7 +368,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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if (entity == nullptr) break;
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auto missionComponent = entity->GetComponent<MissionComponent>();
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) break;
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