Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -319,12 +319,12 @@ void Mission::Complete(const bool yieldRewards) {
return;
}
auto characterComponent = entity->GetComponent<CharacterComponent>();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->TrackMissionCompletion(!info->isMission);
}
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
missionComponent->Progress(eMissionTaskType::META, info->id);
@@ -372,7 +372,7 @@ void Mission::CheckCompletion() {
void Mission::Catchup() {
auto* entity = GetAssociate();
auto inventory = entity->GetComponent<InventoryComponent>();
auto* inventory = entity->GetComponent<InventoryComponent>();
for (auto* task : m_Tasks) {
const auto type = task->GetType();
@@ -414,11 +414,11 @@ void Mission::YieldRewards() {
auto* character = GetUser()->GetLastUsedChar();
auto inventoryComponent = entity->GetComponent<InventoryComponent>();
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto characterComponent = entity->GetComponent<CharacterComponent>();
auto destroyableComponent = entity->GetComponent<DestroyableComponent>();
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
// Remove mission items
for (auto* task : m_Tasks) {
@@ -532,7 +532,7 @@ void Mission::YieldRewards() {
if (info->reward_reputation > 0) {
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
auto character = entity->GetComponent<CharacterComponent>();
auto* character = entity->GetComponent<CharacterComponent>();
if (character) {
character->SetReputation(character->GetReputation() + info->reward_reputation);
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());

View File

@@ -194,7 +194,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
return;
}
auto inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
auto* inventoryComponent = mission->GetAssociate()->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
int32_t itemCount = inventoryComponent->GetLotCountNonTransfer(value);
@@ -308,7 +308,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
int32_t gameID = minigameManager->GetLOT();
auto sac = minigameManager->GetComponent<ScriptedActivityComponent>();
auto* sac = minigameManager->GetComponent<ScriptedActivityComponent>();
if (sac != nullptr) {
gameID = sac->GetActivityID();
}
@@ -368,7 +368,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
if (entity == nullptr) break;
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (missionComponent == nullptr) break;