Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -934,10 +934,10 @@ void GameMessages::SendResurrect(Entity* entity) {
// and just make sure the client has time to be ready.
constexpr float respawnTime = 3.66700005531311f + 0.5f;
entity->AddCallbackTimer(respawnTime, [=]() {
auto destroyableComponent = entity->GetComponent<DestroyableComponent>();
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr && entity->GetLOT() == 1) {
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
if (levelComponent) {
int32_t healthToRestore = levelComponent->GetLevel() >= 45 ? 8 : 4;
if (healthToRestore > destroyableComponent->GetMaxHealth()) healthToRestore = destroyableComponent->GetMaxHealth();
@@ -951,7 +951,7 @@ void GameMessages::SendResurrect(Entity* entity) {
});
auto cont = entity->GetComponent<ControllablePhysicsComponent>();
auto* cont = entity->GetComponent<ControllablePhysicsComponent>();
if (cont && entity->GetLOT() == 1) {
cont->SetPosition(entity->GetRespawnPosition());
cont->SetRotation(entity->GetRespawnRotation());
@@ -1148,7 +1148,7 @@ void GameMessages::SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPo
bitStream.Write(position.y);
bitStream.Write(position.z);
auto con = entity->GetComponent<ControllablePhysicsComponent>();
auto* con = entity->GetComponent<ControllablePhysicsComponent>();
if (con) {
auto rot = con->GetRotation();
bitStream.Write(rot.x);
@@ -1283,7 +1283,7 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
CBITSTREAM;
CMSGHEADER;
auto vendor = entity->GetComponent<VendorComponent>();
auto* vendor = entity->GetComponent<VendorComponent>();
if (!vendor) return;
std::map<LOT, int> vendorItems = vendor->GetInventory();
@@ -1405,7 +1405,7 @@ void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, i
CBITSTREAM;
CMSGHEADER;
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
Item* itemStack = inv->FindItemById(iObjID);
@@ -2181,7 +2181,7 @@ void GameMessages::HandleUnUseModel(RakNet::BitStream* inStream, Entity* entity,
LWOOBJID objIdToAddToInventory{};
inStream->Read(unknown);
inStream->Read(objIdToAddToInventory);
auto inventoryComponent = entity->GetComponent<InventoryComponent>();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
auto* inventory = inventoryComponent->GetInventory(eInventoryType::MODELS_IN_BBB);
auto* item = inventory->FindItemById(objIdToAddToInventory);
@@ -2243,7 +2243,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
entity = entites[0];
*/
auto propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
auto* propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
if (propertyVendorComponent != nullptr) {
propertyVendorComponent->OnQueryPropertyData(entity, sysAddr);
@@ -2255,7 +2255,7 @@ void GameMessages::HandleQueryPropertyData(RakNet::BitStream* inStream, Entity*
entity = entites[0];
*/
auto propertyManagerComponent = entity->GetComponent<PropertyManagementComponent>();
auto* propertyManagerComponent = entity->GetComponent<PropertyManagementComponent>();
if (propertyManagerComponent != nullptr) {
propertyManagerComponent->OnQueryPropertyData(entity, sysAddr);
@@ -2421,7 +2421,7 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity*
Game::logger->Log("BBB", "Load item request for: %lld", previousItemID);
LWOOBJID newId = previousItemID;
auto inventoryComponent = entity->GetComponent<InventoryComponent>();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
auto* inventory = inventoryComponent->GetInventory(eInventoryType::MODELS);
auto* itemToMove = inventory->FindItemById(previousItemID);
@@ -2775,7 +2775,7 @@ void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream* inStream, Entit
auto* player = Player::GetPlayer(sysAddr);
auto entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
if (entranceComponent == nullptr) return;
@@ -2802,13 +2802,13 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
auto* player = Player::GetPlayer(sysAddr);
auto entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
if (entranceComponent != nullptr) {
entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
return;
}
auto multiZoneEntranceComponent = entity->GetComponent<MultiZoneEntranceComponent>();
auto* multiZoneEntranceComponent = entity->GetComponent<MultiZoneEntranceComponent>();
if (multiZoneEntranceComponent != nullptr) {
multiZoneEntranceComponent->OnSelectWorld(player, index);
}
@@ -2819,7 +2819,7 @@ void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity*
inStream->Read(lot);
auto inventory = entity->GetComponent<InventoryComponent>();
auto* inventory = entity->GetComponent<InventoryComponent>();
if (inventory == nullptr) return;
@@ -3817,7 +3817,7 @@ void GameMessages::HandleCommandPet(RakNet::BitStream* inStream, Entity* entity,
inStream->Read(iTypeID);
overrideObey = inStream->ReadBit();
auto petComponent = entity->GetComponent<PetComponent>();
auto* petComponent = entity->GetComponent<PetComponent>();
if (petComponent == nullptr) {
return;
@@ -3883,13 +3883,13 @@ void GameMessages::HandleMessageBoxResponse(RakNet::BitStream* inStream, Entity*
entity->OnMessageBoxResponse(userEntity, iButton, identifier, userData);
auto scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent != nullptr) {
scriptedActivityComponent->HandleMessageBoxResponse(userEntity, GeneralUtils::UTF16ToWTF8(identifier));
}
auto racingControlComponent = entity->GetComponent<RacingControlComponent>();
auto* racingControlComponent = entity->GetComponent<RacingControlComponent>();
if (racingControlComponent != nullptr) {
racingControlComponent->HandleMessageBoxResponse(userEntity, iButton, GeneralUtils::UTF16ToWTF8(identifier));
@@ -4055,7 +4055,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
// If we aren't possessing somethings, the don't do anything
if (objectId != LWOOBJID_EMPTY) {
auto possessorComponent = entity->GetComponent<PossessorComponent>();
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
auto* mount = EntityManager::Instance()->GetEntity(objectId);
// make sure we have the things we need and they aren't null
if (possessorComponent && mount) {
@@ -4065,7 +4065,7 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
possessorComponent->SetPossessableType(ePossessionType::NO_POSSESSION);
// character related things
auto character = entity->GetComponent<CharacterComponent>();
auto* character = entity->GetComponent<CharacterComponent>();
if (character) {
// If we had an active item turn it off
if (possessorComponent->GetMountItemID() != LWOOBJID_EMPTY) GameMessages::SendMarkInventoryItemAsActive(entity->GetObjectID(), false, eUnequippableActiveType::MOUNT, possessorComponent->GetMountItemID(), entity->GetSystemAddress());
@@ -4073,11 +4073,11 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* e
}
// Set that the controllabel phsyics comp is teleporting
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) controllablePhysicsComponent->SetIsTeleporting(true);
// Call dismoint on the possessable comp to let it handle killing the possessable
auto possessableComponent = mount->GetComponent<PossessableComponent>();
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) possessableComponent->Dismount();
// Update the entity that was possessing
@@ -4101,7 +4101,7 @@ void GameMessages::HandleAcknowledgePossession(RakNet::BitStream* inStream, Enti
//Racing
void GameMessages::HandleModuleAssemblyQueryData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
auto moduleAssemblyComponent = entity->GetComponent<ModuleAssemblyComponent>();
auto* moduleAssemblyComponent = entity->GetComponent<ModuleAssemblyComponent>();
Game::logger->Log("HandleModuleAssemblyQueryData", "Got Query from %i", entity->GetLOT());
@@ -4137,7 +4137,7 @@ void GameMessages::HandleRacingClientReady(RakNet::BitStream* inStream, Entity*
return;
}
auto racingControlComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<RacingControlComponent>();
auto* racingControlComponent = dZoneManager::Instance()->GetZoneControlObject()->GetComponent<RacingControlComponent>();
if (racingControlComponent == nullptr) {
return;
@@ -4187,12 +4187,12 @@ void GameMessages::HandleRequestDie(RakNet::BitStream* inStream, Entity* entity,
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
auto racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
Game::logger->Log("HandleRequestDie", "Got die request: %i", entity->GetLOT());
if (racingControlComponent != nullptr) {
auto possessableComponent = entity->GetComponent<PossessableComponent>();
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
@@ -4230,7 +4230,7 @@ void GameMessages::HandleRacingPlayerInfoResetFinished(RakNet::BitStream* inStre
auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();
auto racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();
Game::logger->Log("HandleRacingPlayerInfoResetFinished", "Got finished: %i", entity->GetLOT());
@@ -4292,7 +4292,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
return;
}
auto possessableComponent = entity->GetComponent<PossessableComponent>();
auto* possessableComponent = entity->GetComponent<PossessableComponent>();
if (possessableComponent != nullptr) {
entity = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
@@ -4302,7 +4302,7 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
}
}
auto characterComponent = entity->GetComponent<CharacterComponent>();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(RacingImaginationPowerUpsCollected);
}
@@ -4629,7 +4629,7 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream*
return;
}
auto inventoryComponent = entity->GetComponent<InventoryComponent>();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
if (itemID != LWOOBJID_EMPTY) {
@@ -4722,7 +4722,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
Entity* player = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!player) return;
auto propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
auto* propertyVendorComponent = entity->GetComponent<PropertyVendorComponent>();
if (propertyVendorComponent != nullptr) {
propertyVendorComponent->OnBuyFromVendor(player, bConfirmed, item, count);
@@ -4732,10 +4732,10 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
const auto isCommendationVendor = entity->GetLOT() == 13806;
auto vend = entity->GetComponent<VendorComponent>();
auto* vend = entity->GetComponent<VendorComponent>();
if (!vend && !isCommendationVendor) return;
auto inv = player->GetComponent<InventoryComponent>();
auto* inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
if (!isCommendationVendor && !vend->SellsItem(item)) {
@@ -4763,7 +4763,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
return;
}
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr) {
return;
@@ -4826,10 +4826,10 @@ void GameMessages::HandleSellToVendor(RakNet::BitStream* inStream, Entity* entit
if (!player) return;
Character* character = player->GetCharacter();
if (!character) return;
auto inv = player->GetComponent<InventoryComponent>();
auto* inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
auto vend = entity->GetComponent<VendorComponent>();
auto* vend = entity->GetComponent<VendorComponent>();
if (!vend) return;
Item* item = inv->FindItemById(iObjID);
@@ -4876,10 +4876,10 @@ void GameMessages::HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity*
if (!player) return;
Character* character = player->GetCharacter();
if (!character) return;
auto inv = player->GetComponent<InventoryComponent>();
auto* inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
auto vend = entity->GetComponent<VendorComponent>();
auto* vend = entity->GetComponent<VendorComponent>();
if (!vend) return;
Item* item = inv->FindItemById(iObjID);
@@ -4973,7 +4973,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
LWOCLONEID cloneId = 0;
LWOMAPID mapId = 0;
auto rocketPad = entity->GetComponent<RocketLaunchpadControlComponent>();
auto* rocketPad = entity->GetComponent<RocketLaunchpadControlComponent>();
if (rocketPad == nullptr) return;
@@ -5030,7 +5030,7 @@ void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* enti
inStream->Read(bEarlyRelease);
inStream->Read(userID);
auto rebComp = entity->GetComponent<RebuildComponent>();
auto* rebComp = entity->GetComponent<RebuildComponent>();
if (!rebComp) return;
rebComp->CancelRebuild(EntityManager::Instance()->GetEntity(userID), eQuickBuildFailReason::CANCELED_EARLY);
@@ -5063,7 +5063,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
if (bIsMultiInteractUse) {
if (multiInteractType == 0) {
auto missionOfferComponent = interactedObject->GetComponent<MissionOfferComponent>();
auto* missionOfferComponent = interactedObject->GetComponent<MissionOfferComponent>();
if (missionOfferComponent != nullptr) {
missionOfferComponent->OfferMissions(entity, multiInteractID);
@@ -5076,7 +5076,7 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
}
//Perform use task if possible:
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
@@ -5098,7 +5098,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
if (emoteID == 0) return;
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) return;
if (targetID != LWOOBJID_EMPTY) {
@@ -5142,7 +5142,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, E
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
auto inv = character->GetComponent<InventoryComponent>();
auto* inv = character->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemById(modelID);
@@ -5185,7 +5185,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
inStream->Read(isDefaultReward);
if (isDefaultReward) inStream->Read(reward);
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) {
Game::logger->Log("GameMessages", "Unable to get mission component for entity %llu to handle RespondToMission", playerID);
return;
@@ -5228,7 +5228,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
}
// Get the player's mission component
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (!missionComponent) {
Game::logger->Log("GameMessages", "Unable to get mission component for entity %llu to handle MissionDialogueOK", player->GetObjectID());
return;
@@ -5252,7 +5252,7 @@ void GameMessages::HandleRequestLinkedMission(RakNet::BitStream* inStream, Entit
auto* player = EntityManager::Instance()->GetEntity(playerId);
auto missionOfferComponent = entity->GetComponent<MissionOfferComponent>();
auto* missionOfferComponent = entity->GetComponent<MissionOfferComponent>();
if (missionOfferComponent != nullptr) {
missionOfferComponent->OfferMissions(player, 0);
@@ -5266,16 +5266,16 @@ void GameMessages::HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* e
Entity* player = EntityManager::Instance()->GetEntity(playerID);
if (!player || !entity || entity->GetCollectibleID() == 0) return;
auto missionComponent = player->GetComponent<MissionComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent) {
missionComponent->Progress(eMissionTaskType::COLLECTION, entity->GetLOT(), entity->GetObjectID());
}
}
void GameMessages::HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity) {
auto levelComp = entity->GetComponent<LevelProgressionComponent>();
auto* levelComp = entity->GetComponent<LevelProgressionComponent>();
if (!levelComp) return;
auto character = entity->GetComponent<CharacterComponent>();
auto* character = entity->GetComponent<CharacterComponent>();
if (!character) return;
//Update our character's level in memory:
@@ -5283,7 +5283,7 @@ void GameMessages::HandleNotifyServerLevelProcessingComplete(RakNet::BitStream*
levelComp->HandleLevelUp();
auto inventoryComponent = entity->GetComponent<InventoryComponent>();
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
auto* inventory = inventoryComponent->GetInventory(ITEMS);
@@ -5369,7 +5369,7 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
inStream->Read(immediate); //twice?
inStream->Read(objectID);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
Item* item = inv->FindItemById(objectID);
@@ -5388,7 +5388,7 @@ void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity
inStream->Read(immediate);
inStream->Read(objectID);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemById(objectID);
@@ -5463,7 +5463,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
inStream->Read(iTradeIDIsDefault);
if (iTradeIDIsDefault) inStream->Read(iTradeID);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemById(iObjID);
@@ -5484,7 +5484,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
item->SetCount(item->GetCount() - iStackCount, true);
EntityManager::Instance()->SerializeEntity(entity);
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::GATHER, item->GetLot(), LWOOBJID_EMPTY, "", -iStackCount);
@@ -5506,7 +5506,7 @@ void GameMessages::HandleMoveItemInInventory(RakNet::BitStream* inStream, Entity
inStream->Read(responseCode);
inStream->Read(slot);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemById(iObjID);
@@ -5538,7 +5538,7 @@ void GameMessages::HandleMoveItemBetweenInventoryTypes(RakNet::BitStream* inStre
inStream->Read(templateIDIsDefault);
if (templateIDIsDefault) inStream->Read(templateID);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemById(objectID);
@@ -5583,7 +5583,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
auto inv = character->GetComponent<InventoryComponent>();
auto* inv = character->GetComponent<InventoryComponent>();
if (!inv) return;
Game::logger->Log("GameMessages", "Build finished");
@@ -5638,7 +5638,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config);
}
auto missionComponent = character->GetComponent<MissionComponent>();
auto* missionComponent = character->GetComponent<MissionComponent>();
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
if (missionComponent != nullptr) {
@@ -5648,7 +5648,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
}
}
auto script = entity->GetComponent<ScriptComponent>();
auto* script = entity->GetComponent<ScriptComponent>();
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
script->OnModularBuildExit(entity, character, count >= 3, modList);
@@ -5671,7 +5671,7 @@ void GameMessages::HandleDoneArrangingWithItem(RakNet::BitStream* inStream, Enti
if (!user) return;
Entity* character = EntityManager::Instance()->GetEntity(user->GetLoggedInChar());
if (!character) return;
auto inv = character->GetComponent<InventoryComponent>();
auto* inv = character->GetComponent<InventoryComponent>();
if (!inv) return;
/**
@@ -5789,7 +5789,7 @@ void GameMessages::HandleModularBuildMoveAndEquip(RakNet::BitStream* inStream, E
inStream->Read(templateID);
auto inv = character->GetComponent<InventoryComponent>();
auto* inv = character->GetComponent<InventoryComponent>();
if (!inv) return;
auto* item = inv->FindItemByLot(templateID, TEMP_MODELS);
@@ -5841,13 +5841,13 @@ void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity)
}
void GameMessages::HandlePushEquippedItemsState(RakNet::BitStream* inStream, Entity* entity) {
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
inv->PushEquippedItems();
}
void GameMessages::HandlePopEquippedItemsState(RakNet::BitStream* inStream, Entity* entity) {
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
inv->PopEquippedItems();
EntityManager::Instance()->SerializeEntity(entity); // so it updates on client side
@@ -5859,7 +5859,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
inStream->Read(itemConsumed);
auto inventory = entity->GetComponent<InventoryComponent>();
auto* inventory = entity->GetComponent<InventoryComponent>();
if (inventory == nullptr) {
return;
@@ -5873,7 +5873,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
item->Consume();
auto missions = entity->GetComponent<MissionComponent>();
auto* missions = entity->GetComponent<MissionComponent>();
if (missions != nullptr) {
missions->Progress(eMissionTaskType::USE_ITEM, itemLot);
}
@@ -5885,7 +5885,7 @@ void GameMessages::HandleUseNonEquipmentItem(RakNet::BitStream* inStream, Entity
inStream->Read(itemConsumed);
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (!inv) return;
@@ -5920,7 +5920,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
if (type == 0) { // join
if (value != 0) {
for (Entity* scriptedAct : scriptedActs) {
auto comp = scriptedAct->GetComponent<ScriptedActivityComponent>();
auto* comp = scriptedAct->GetComponent<ScriptedActivityComponent>();
if (!comp) continue;
if (comp->GetActivityID() == value) {
comp->PlayerJoin(entity);
@@ -5931,7 +5931,7 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
}
} else if (type == 1) { // ready/unready
for (Entity* scriptedAct : scriptedActs) {
auto comp = scriptedAct->GetComponent<ScriptedActivityComponent>();
auto* comp = scriptedAct->GetComponent<ScriptedActivityComponent>();
if (!comp) continue;
if (comp->PlayerIsInQueue(entity)) {
comp->PlayerReady(entity, value);
@@ -6051,7 +6051,7 @@ void
GameMessages::HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (const auto* possibleRail : possibleRails) {
const auto rail = possibleRail->GetComponent<RailActivatorComponent>();
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
if (rail != nullptr) {
rail->OnRailMovementReady(entity);
}
@@ -6063,7 +6063,7 @@ void GameMessages::HandleCancelRailMovement(RakNet::BitStream* inStream, Entity*
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
for (const auto* possibleRail : possibleRails) {
auto rail = possibleRail->GetComponent<RailActivatorComponent>();
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
if (rail != nullptr) {
rail->OnCancelRailMovement(entity);
}
@@ -6112,7 +6112,7 @@ void GameMessages::HandleModifyPlayerZoneStatistic(RakNet::BitStream* inStream,
}
// Notify the character component that something's changed
auto characterComponent = entity->GetComponent<CharacterComponent>();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->HandleZoneStatisticsUpdate(zone, statisticsName, value);
}
@@ -6129,14 +6129,14 @@ void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Enti
updateValue = 1;
}
auto characterComponent = entity->GetComponent<CharacterComponent>();
auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic((StatisticID)updateID, (uint64_t)std::max(updateValue, int64_t(0)));
}
}
void GameMessages::HandleDeactivateBubbleBuff(RakNet::BitStream* inStream, Entity* entity) {
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) controllablePhysicsComponent->DeactivateBubbleBuff();
}
@@ -6149,7 +6149,7 @@ void GameMessages::HandleActivateBubbleBuff(RakNet::BitStream* inStream, Entity*
if (type == u"skunk") bubbleType = eBubbleType::SKUNK;
else if (type == u"energy") bubbleType = eBubbleType::ENERGY;
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) controllablePhysicsComponent->ActivateBubbleBuff(bubbleType, specialAnimations);
}