Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -110,7 +110,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
player->ConstructLimboEntities();
}
auto inv = entity->GetComponent<InventoryComponent>();
auto* inv = entity->GetComponent<InventoryComponent>();
if (inv) {
auto items = inv->GetEquippedItems();
for (auto pair : items) {
@@ -120,13 +120,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
}
}
auto destroyable = entity->GetComponent<DestroyableComponent>();
auto* destroyable = entity->GetComponent<DestroyableComponent>();
destroyable->SetImagination(destroyable->GetImagination());
EntityManager::Instance()->SerializeEntity(entity);
std::vector<Entity*> racingControllers = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
for (Entity* racingController : racingControllers) {
auto racingComponent = racingController->GetComponent<RacingControlComponent>();
auto* racingComponent = racingController->GetComponent<RacingControlComponent>();
if (racingComponent != nullptr) {
racingComponent->OnPlayerLoaded(entity);
}
@@ -256,7 +256,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
message.Deserialize(inStream);
auto skill_component = entity->GetComponent<SkillComponent>();
auto* skill_component = entity->GetComponent<SkillComponent>();
if (skill_component != nullptr) {
auto* bs = new RakNet::BitStream((unsigned char*)message.sBitStream.c_str(), message.sBitStream.size(), false);
@@ -275,7 +275,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (startSkill.skillID == 1561 || startSkill.skillID == 1562 || startSkill.skillID == 1541) return;
auto comp = entity->GetComponent<MissionComponent>();
auto* comp = entity->GetComponent<MissionComponent>();
if (comp) {
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
}
@@ -288,12 +288,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (behaviorId > 0) {
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
auto skillComponent = entity->GetComponent<SkillComponent>();
auto* skillComponent = entity->GetComponent<SkillComponent>();
success = skillComponent->CastPlayerSkill(behaviorId, startSkill.uiSkillHandle, bs, startSkill.optionalTargetID, startSkill.skillID);
if (success && entity->GetCharacter()) {
auto destComp = entity->GetComponent<DestroyableComponent>();
auto* destComp = entity->GetComponent<DestroyableComponent>();
destComp->SetImagination(destComp->GetImagination() - skillTable->GetSkillByID(startSkill.skillID).imaginationcost);
}
@@ -350,7 +350,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
if (usr != nullptr) {
RakNet::BitStream* bs = new RakNet::BitStream((unsigned char*)sync.sBitStream.c_str(), sync.sBitStream.size(), false);
auto skillComponent = entity->GetComponent<SkillComponent>();
auto* skillComponent = entity->GetComponent<SkillComponent>();
skillComponent->SyncPlayerSkill(sync.uiSkillHandle, sync.uiBehaviorHandle, bs);