Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -193,7 +193,7 @@ void SkillComponent::Reset() {
void SkillComponent::Interrupt() {
// TODO: need to check immunities on the destroyable component, but they aren't implemented
auto combat = m_OwningEntity->GetComponent<BaseCombatAIComponent>();
auto* combat = m_OwningEntity->GetComponent<BaseCombatAIComponent>();
if (combat != nullptr && combat->GetStunImmune()) return;
for (const auto& behavior : this->m_managedBehaviors) {