Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -79,7 +79,7 @@ void MissionOfferComponent::OnUse(Entity* originator) {
void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifiedMissionId) {
// First, get the entity's MissionComponent. If there is not one, then we cannot offer missions to this entity.
auto missionComponent = entity->GetComponent<MissionComponent>();
auto* missionComponent = entity->GetComponent<MissionComponent>();
if (!missionComponent) {
Game::logger->Log("MissionOfferComponent", "Unable to get mission component for Entity %llu", entity->GetObjectID());