mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-22 14:41:29 +00:00
Replace all auto with auto*
For components
This commit is contained in:
@@ -189,7 +189,7 @@ void InventoryComponent::AddItem(
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inventoryType = Inventory::FindInventoryTypeForLot(lot);
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}
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auto missions = m_OwningEntity->GetComponent<MissionComponent>();
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auto* missions = m_OwningEntity->GetComponent<MissionComponent>();
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auto* inventory = GetInventory(inventoryType);
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@@ -378,7 +378,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
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item->SetCount(item->GetCount() - delta, false, false);
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}
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auto missionComponent = m_OwningEntity->GetComponent<MissionComponent>();
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auto* missionComponent = m_OwningEntity->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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if (IsTransferInventory(inventory)) {
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@@ -833,7 +833,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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for (auto* lauchPad : rocketLauchPads) {
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if (Vector3::DistanceSquared(lauchPad->GetPosition(), position) > 13 * 13) continue;
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auto characterComponent = m_OwningEntity->GetComponent<CharacterComponent>();
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auto* characterComponent = m_OwningEntity->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) characterComponent->SetLastRocketItemID(item->GetId());
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@@ -950,10 +950,10 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
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}
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void InventoryComponent::HandlePossession(Item* item) {
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auto characterComponent = m_OwningEntity->GetComponent<CharacterComponent>();
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auto* characterComponent = m_OwningEntity->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto possessorComponent = m_OwningEntity->GetComponent<PossessorComponent>();
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auto* possessorComponent = m_OwningEntity->GetComponent<PossessorComponent>();
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if (!possessorComponent) return;
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// Don't do anything if we are busy dismounting
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@@ -986,7 +986,7 @@ void InventoryComponent::HandlePossession(Item* item) {
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auto* mount = EntityManager::Instance()->CreateEntity(info, nullptr, m_OwningEntity);
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// Check to see if the mount is a vehicle, if so, flip it
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auto havokVehiclePhysicsComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
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auto* havokVehiclePhysicsComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
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if (havokVehiclePhysicsComponent) {
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auto angles = startRotation.GetEulerAngles();
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// Make it right side up
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@@ -1000,14 +1000,14 @@ void InventoryComponent::HandlePossession(Item* item) {
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}
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// Setup the destroyable stats
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auto destroyableComponent = mount->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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destroyableComponent->SetIsSmashable(false);
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destroyableComponent->SetIsImmune(true);
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}
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// Mount it
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auto possessableComponent = mount->GetComponent<PossessableComponent>();
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auto* possessableComponent = mount->GetComponent<PossessableComponent>();
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if (possessableComponent) {
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possessableComponent->SetIsItemSpawned(true);
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possessableComponent->SetPossessor(m_OwningEntity->GetObjectID());
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@@ -1076,7 +1076,7 @@ void InventoryComponent::PopEquippedItems() {
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m_Pushed.clear();
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auto destroyableComponent = m_OwningEntity->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = m_OwningEntity->GetComponent<DestroyableComponent>();
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// Reset stats to full
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if (destroyableComponent) {
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@@ -1246,7 +1246,7 @@ void InventoryComponent::SpawnPet(Item* item) {
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}
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// First check if we can summon the pet. You need 1 imagination to do so.
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auto destroyableComponent = m_OwningEntity->GetComponent<DestroyableComponent>();
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auto* destroyableComponent = m_OwningEntity->GetComponent<DestroyableComponent>();
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if (Game::config->GetValue("pets_take_imagination") == "1" && destroyableComponent && destroyableComponent->GetImagination() <= 0) {
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GameMessages::SendUseItemRequirementsResponse(m_OwningEntity->GetObjectID(), m_OwningEntity->GetSystemAddress(), eUseItemResponse::NoImaginationForPet);
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@@ -1261,7 +1261,7 @@ void InventoryComponent::SpawnPet(Item* item) {
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auto* pet = EntityManager::Instance()->CreateEntity(info);
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auto petComponent = pet->GetComponent<PetComponent>();
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auto* petComponent = pet->GetComponent<PetComponent>();
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if (petComponent != nullptr) {
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petComponent->Activate(item);
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@@ -1339,7 +1339,7 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip
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return entry.objectTemplate == static_cast<unsigned int>(item->GetLot());
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});
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auto missions = m_OwningEntity->GetComponent<MissionComponent>();
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auto* missions = m_OwningEntity->GetComponent<MissionComponent>();
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for (const auto& result : results) {
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if (result.castOnType == 1) {
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