Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -82,7 +82,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
return;
}
const auto destroyableComponent = self->GetComponent<DestroyableComponent>();
const auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if ((this->m_usePickedTarget || context->clientInitalized) && branch.target > 0) {
const auto* target = EntityManager::Instance()->GetEntity(branch.target);
@@ -101,7 +101,7 @@ void TacArcBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitS
return;
}
auto combatAi = self->GetComponent<BaseCombatAIComponent>();
auto* combatAi = self->GetComponent<BaseCombatAIComponent>();
const auto casterPosition = self->GetPosition();