Replace all auto with auto*

For components
This commit is contained in:
David Markowitz
2023-06-09 01:27:05 -07:00
parent 62aa863997
commit e2dfa1809d
233 changed files with 753 additions and 753 deletions

View File

@@ -33,7 +33,7 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
* If our target is an enemy we can go ahead and stun it.
*/
auto combatAiComponent = target->GetComponent<BaseCombatAIComponent>();
auto* combatAiComponent = target->GetComponent<BaseCombatAIComponent>();
if (combatAiComponent == nullptr) {
return;
@@ -56,7 +56,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
* See if we can stun ourselves
*/
auto combatAiComponent = self->GetComponent<BaseCombatAIComponent>();
auto* combatAiComponent = self->GetComponent<BaseCombatAIComponent>();
if (combatAiComponent == nullptr) {
return;
@@ -72,7 +72,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target != nullptr) {
auto destroyableComponent = target->GetComponent<DestroyableComponent>();
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
if (destroyableComponent != nullptr) {
blocked = destroyableComponent->IsKnockbackImmune();
@@ -91,7 +91,7 @@ void StunBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStr
* If our target is an enemy we can go ahead and stun it.
*/
auto combatAiComponent = target->GetComponent<BaseCombatAIComponent>();
auto* combatAiComponent = target->GetComponent<BaseCombatAIComponent>();
if (combatAiComponent == nullptr) {
return;